adnd2e
For other Humans, see Human (disambiguation).

Human (Standard)

Humans are in the unique position of being able to gain the maximum level in any class.

Dual Class: Requires Ability Score of 15+ in the prime requisites of their first class and Ability Score 17+ in the prime requisites of the new class.

Racial Adjustment for Thieves

PP OL F/RT MS HS DN CW RL

Human (Planar)

As a DM option, they may be granted minor abilities dependent on their place of birth or other unusual circumstances.

Humans start with Planar Common + other languages purchased as usual.

Otherwise mechanically they are the same as Human (Standard).

Human (Dark Sun)

See Athasian Human (Race)


Human (Viking)

Source: Races in a Viking Campaign (VC)#Humans

Mechanically they are the same as Human (Standard) except noted below:

Culture

Vikings have different cultural roles based on Sex and Social Class. Those who operate outside the norms will receive societal obstacles. See Other Details (VC) for more details.

Proficiencies

Not allowed proficiencies: heraldry, riding, airborne, spellcraft, forgery, charioteering.

Languages

Automatically know: Old Norse

Possible to learn: Gaelic (Ireland), Saxon (England), Slavic (Russia), French (Franks), Latin (the Church), Arabic (Moors), Greek (Byzantium)

Gifts

Viking Humans have a chance of being granted a gift (1d20):

Table 1: Character Gifts

Die Roll Gift
1 Bad Luck
2 Blood feud
3 Family Outlawed
4 Ugly
5-12 No Gift
13 Courage
14 Good Luck
15 Handsome
16 Inheritance
17 Rune Lore
18 Second Sight
19 Seer
20 Title

See Explanation of Character Gifts for description of the gifts.